In development · Coming to Steam

Viglet Games presents

Fly the ring. Break the swarm. Bring them home.

Spinhold is an arcade shooter flown around the outside of a spinning space colony. The machines that built it have turned on it, and they are taking it apart cube by cube, people included. You fly the last tender on the hull.

  • 3 rings, 3 Foremen
  • 6 kinds of Lattice
  • Everything breaks into cubes
  • Made for a gamepad
A frame of Spinhold: a swarm of orange Motes over the violet voxel city on the colony’s hull, the green beam of the Lift and a ×2 streak
Captured from the game, phase two

The world

A colony that spins so its people have weight

The Spinhold is a cylinder kilometres long, turning in deep space. Down its axis runs the Sunline, the light that is its sun. The city on its hull is where you fly, one ring at a time.

The Spinhold

Grown cell by cell by builder machines, generations ago. That is why the whole world is voxels: everything here was made from the same cubes.

The Lattice

The builders have woken up wrong. They still follow their oldest order, build the Spinhold, but they have lost the plan, so they break it down and rebuild it as more of themselves.

The Holders

The colony’s people: hull crews, gunners, medics and engineers with no ship of their own. The Lattice carries them off because it thinks they are part of the hull that came loose.

Three Holders from the game: voxel colonists in cream and coral with dot eyes, blushed cheeks and a glowing green light, the middle one cheering
Work in progress

The only warm thing in a cold neon world

Shoot a Gleaner and the Holder it was carrying falls back to the hull. Catch them, fly them through the Lift, and the colony’s core keeps them safe. Nothing grim is ever shown: a Holder the Lattice takes simply flickers out.

Know the Lattice

Six machines, one colour each

Every kind of Lattice glows in a colour of its own, so a crowded ring still reads at a glance. Each one is made of cubes, and each one breaks back into them.

  • Mote

    The small swarm. Twenty at a time, chasing you round the ring.

  • Lancer

    Keeps its distance and fires slow, aimed shots.

  • Spur

    Grows out of the hull and fires straight up.

  • Diver

    Hovers, draws a line to you, then dives straight down it.

  • Sower

    Crosses the ring without turning, dropping seeds that wait to burst.

  • Gleaner

    Rises from the hull carrying a Holder. Reach the top and it is gone with them.

…and a Foreman at the end of every ring

Its core shrugs off every hit until its weak points fall. Tap a card to see who runs each ring.

The tender

A hull-maintenance craft, armed in a hurry

Tenders used to fly the hull fixing what the Lattice built. Yours is the last one flying, and it has three tricks for a crowded ring.

  • Dash

    Hold it and the tender tears through the swarm untouchable, killing whatever it hits, until the meter runs dry.

  • Pulse

    A shockwave sent both ways round the whole ring, clearing every machine and every shot it meets.

  • Sunline burst

    Kills charge it. Full, the tender draws on the colony’s sun and fires it ahead for four slowed seconds.

Keep the streak alive

Every kill raises the multiplier a step, all the way to ×99, and refills its window. Let two and a half seconds pass without one, or lose the tender, and it falls back to one.

  1. ×1
  2. ×2
  3. ×3
  4. ×10
  5. ×50
  6. ×99

Every rescue pays

Each delivery through the Lift pays the next thing on the list: a life, a pulse, a shield, then points that grow with every Holder you bring in at once. Save everyone in a ring and it pays a bonus.

  1. Life
  2. Pulse
  3. Shield
  4. Points

Fly it

A sample ring, right here

The colony seen end on, with your tender always on top. Shoot the Motes, knock Holders loose from the Gleaners, catch them and fly them through the green Lift. Five waves.

Score 0
Streak ×1
Lives 3
Pulses 2
Saved 0
←→
fly round the ring
↑↓
climb and dive
JL
fire left or right
Shift
dash
B
pulse

A gamepad works too. On a phone, drag to fly and the tender fires on its own. This is a web sample drawn in 2D from the game’s rules, not the game: no sound, no Lancers or Foremen, and none of the voxels.

Ready on the hull

Five waves. Keep the Holders out of the Lattice’s hands.

Screens

Straight from the game

Every frame here is captured from the running build. The names on screen are still placeholders, and plenty will change before launch.

What’s next

The people you save become your crew

The arcade game above is playable today. This is what is being built on top of it.

  • Planned

    Every rescue is a pick

    Deliver a Holder and choose one of three to join your tender. A gunner, a dock mechanic, a medic: each does their old job aboard, and two of them together can become something neither is alone.

  • Planned

    Three tenders

    Wren, the balanced one you fly today; Swift, light and fast; Bastion, slow and heavy.

  • Planned

    The watch

    Today’s shift, the same for every pilot, with one attempt that counts.

  • Planned

    Heat

    The Lattice learns from every shift it loses, and comes back sharper.

  • Planned

    Two tenders, one ring

    Couch co-op on one screen, and online through Steam Remote Play Together.

  • Planned

    A fair score

    Unlocks add choices, never power. No shop, no loot boxes, one price.

“Nobody else gets left. Fly.”

Nana Ruth, medic, on joining the crew
Viglet Games

We craft epic Steam adventures.

Viglet Games is a publisher driven by creativity and heart. After the plush match-3 Cottony, Spinhold is our first trip into neon.

  • Games made for the pad
  • Experiences that connect
  • Creativity in every detail

Spinhold is on its way to Steam

The store page isn’t open yet. Until it is, send this page to someone who still owes you a high score.

Steam page coming soon